Updates & Reference

Wanderburg Patch Notes and Known Issues (0.9.6 to 0.9.10)

Wanderburg patch notes from launch: five hotfixes (0.9.6 to 0.9.10), the achievement rebalance and recap, plus the known issues still unfixed.

9/18/2026 Wanderburg Community Wiki Last updated: 9/18/2026
Official Wanderburg artwork with the Wanderburg wordmark beside the castle on wheels in an olive-green landscape

Wanderburg entered Early Access on 8 September 2026 and went straight into a hotfix rhythm.

Five versions shipped between 8 and 12 September (0.9.6 to 0.9.10). There was also one achievement rebalance post and one Early Access recap.

The changes cluster in three areas: early-game difficulty, module and Captain balance, and crashes and performance.

Two significant problems are still open: achievements do not trigger when you win inside Overtime, and performance is “not where we want it to be” — the developer’s own words on 11 September.

Still unfixed right now

IssueWhat the developer saidStatus
“You Won!” and “All Biomes Won!” do not triggerOnly checked when you win without entering Overtime; progress is saved and will trigger in a future update (10 September post)Not in the 0.9.10 fix list; still open as of this page
Performance below target“Performance isn’t where we want to be yet” (11 September)No timeline
Achievement check patched once0.9.9 lists a fix for First Win and All Biomes WonCoexists with the two statements above; never re-confirmed

0.9.6 — 8 September

  • Gameplay: health pickups added to Grassland 1; Grassland 3 and Dark Forest 2 & 3 enemy composition changed to “fewer but stronger”; an Overworld collider added; protection against teleporting outside the playable area.
  • Balance: Dark Tower (Difficulty 1) health 12,000 → 10,000; fewer Top Mortar active projectiles; Grassland 1 damage multiplier slightly reduced and its Tier 3 enemy spawner nerfed; Back Turret nerfed; Tankbert nerfed; Fire Mage Firestorm damage increased.
  • Systems and performance: ground fire performance improved; statistics overlay removed; stats shortcut moved from Alt to Ctrl.
  • Fixes: wheel issues on enemy Ballista, Metzelmann and others; Ram Tier 3 visuals and behavior; Special Selection; teleport-out-of-map protection; missing enemy FMOD sound events; Overworld selection; a Credits typo.

0.9.7 — 9 September

  • Fixes: bosses getting stuck on health crates; more robust boss spawn positioning; exception handling when Steam initialization is missing; loadout localization on startup; Captain localization and description.
  • Performance and stability: Graphics API priority changed to improve performance and reduce crashes.
  • Balance: Front Barrack Module active base damage 200 → 250; Top Electric Mage Module more passive damage per upgrade and a longer stun; Spider movement speed increased.
  • Gameplay: certain late-overtime enemies can now be stunned and slowed.

0.9.8 and the achievement rebalance — 10 September

0.9.8:

  • Fixes: enemy vehicle Ballista wheel animation; the Agent 0 health agent bug; the Spider player vehicle loadout freeze; inconsistent Module Ram damage; player HP rounding; a “Rnage” typo.
  • Gameplay and controls: an alternative controller driving style; nitro regeneration now starts 0.5 seconds after using boost, to stop boost-spamming.
  • Overtime and balance: Desert Overtime iterated on; Overtime Mortar buffed; its projectiles now faster with a constant flight time.
  • Performance and stability: Graphics API mode changed; launch options added for crash cases.

Achievement rebalance (same day):

  • Distance achievements moved to metres and lowered: 1000km → 250km, 5000km → 500km, 10,000km → 1000km.
  • Bosses killed: 100 → 75 (Tier 4), 500 → 100 (Tier 5).
  • Units consumed: 10,000 → 7,500 (Tier 3), 50,000 → 10,000 (Tier 4), 100,000 → 25,000 (Tier 5). Vehicle Tiers unchanged.
  • It also disclosed the Overtime achievement check problem described above.

0.9.9 and the Early Access recap — 11 September

0.9.9:

  • Fixes: enemy vehicle Mole no longer gets stuck on units; Front Barracks Module diminishing-damage upgrades; the Valkyrie / Phoenix Feather interaction; the forward/reverse multiplier; Legendary and Special upgrade selection; a backslash in the Boost info box; First Win and All Biomes Won achievements.
  • Gameplay and controls: Force Mage active ability now cancels incoming projectiles; Wizard Crew auto attacks slow targets for 3 seconds; Tower and Spider handling made faster in earlier levels.
  • Balance: Front Barracks Module active ability buffed; Side Ballista Module auto attack nerfed and active ability buffed; all allied melee units move faster toward targets; Spider speed upgrades nerfed; Taurus Drillus in Grassland 2 slightly nerfed; Grassland Difficulty 2 “Meadows” made easier.
  • Loot: boss tombstones are now collectible and drop Silver.

Early Access recap (same day):

  • More than 150,000 players picked the game up in three days; 800+ streamers; peak concurrent players 9.9K.
  • The developer acknowledged performance is not there yet; community feedback centres on meta progression and new features.

0.9.10 — 12 September

  • Fixes: a softlock on the Rare Artifact screen; Electric Mage no longer stuns allied units; the Electric Arrow Artifact now triggers more reliably.
  • Balance: Back Turret Module maximum attack-speed boost reduced; Side Arm Module gains more rarity-based damage on active and auto attacks.
  • Progression and rerolls: every 6 unlocked modules grants +1 New Module Reroll; every 6 unlocked Artifacts grants +1 Artifact Reroll.
  • Captain number changes: PatchyThePirate enemy cannon bonus damage 50% → 25%; Kapitalstus Maximus gold penalty −30% → −15%; Huntress extra ability cooldown 50% → 40%; Tankbert nitro regeneration penalty from 50% slower to 30% slower; Duelist extra damage taken while boosting 50% → 20%.

Which pages this update touches

The modules, Captains, bosses and Overtime changed here all have pages on the site. Watch the version when you read them:

  • Modules: Front Barrack, Top Electric Mage, Back Turret, Side Arm and Side Ballista were all touched → see Weapons and Modules and Modules and Unlocks.
  • Captains: the developer named five for the first time, with numbers → see Captains and Unlocks.
  • Bosses and biomes: Dark Tower, Taurus Drillus and Grassland 2 “Meadows” were adjusted → see Bosses and Biomes.
  • Overtime: the three 0.9.8 changes plus the achievement conflict → see Overtime.

How to track the current version

Every version change is posted to the Steam news feed, with the version number in the title.

The fastest way to know whether a guide or your own impressions still hold is to compare version numbers. This page reflects 0.9.10 (2026-09-12).

Sources:

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